
Fire Dog/Hellhound (light blue 4-legged monster with no eyes that breaths out fire, comparable to a level 1 Cannon) Viking/Haunted Armor (melee ranged purple armored being with a dual-wield axe, longer range than the Troll or Skeleton, comparable to a level 1 Gunner) Skeleton (melee ranged skeleton figure with a scimitar, second weakest enemy, comparable to a level 1 Ninja) Troll (melee ranged with the spear, weakest enemy, comparable to a level 1 Warrior)

Please know that these names are not OFFICIAL. Weaknesses: Airborne, extremely high cooldown, feeds enemy gold. Even stronger than the Black Serpent, thus making him the strongest unit in the game. Strengths: Highest DPS against enemies, extremely high health. Tips- Level 1-4 is really useless as it can be killed by some of the weakest enemy units so using it past level 5 is recommended. Green Goblin (Apache, T-Apache) - Like all airborne units, they are easy to be accidentally hit by the bow, so be careful. Weaknesses: Very high cooldown, feeds enemy gold when killed. S-Golem is basically a freaking 90 mph go-kart.

Strengths: Tanks damage, deals sufficient damage, protects your allies form short range damage. More Useful when upgraded(lv1-4 is bad) It is known for its higher damage and speed than the W-wizard but lower health. Golem (Veteran Golem, S-Golem) - The S-Golem is much more vulnerable to the bow when at close proximity to your tower due to its huge size and high melee attack. Strengths: It deals the most damage to the Enemy Tower, when upgraded it will have very large and powerful area effect damage.
#Cartoon wars 3 best units upgrade#
It Also has decent speed but When Upgraded to White Angel it will be really slow but will regain its speed back when upgrade to W-Angel. Dark Angel is only useful as a massive force to beat the level. Highly Recommend to upgrade him to lvl5 as soon as possible(Even Before Wizard). Dark Angel (White Angel, W-Angel) Strength: Very powerful attack. Weaknesses: Airborne, dies to Black Serpents and Death Dragons.

Strengths: Large area-of-effect, more durable than a Dark Angel, relatively low cooldown for a strong unit. W-Wizard is also more vulnerable by the bow when at closer range to your tower since they are airborne and have higher speed than the Black Wizard and White Wizard and have all the attacks from lower levels of the Wizard. Wizard (White Wizard, W-Wizard) - The Wizard and future upgrades of it make it arguably the best unit due to it having more HP than the Dark Angel and future upgrades, and more than the Golem (unknown). Weaknesses: Weak when faced against a unit stronger than the ghost. Very powerful in the first few level's 2-3 of them can beat the level, even in the higher levels they can still be effective with Apache, or T-Apache, to support them. Weaknesses: Upgrades are not worth it, outclassed by spamming Ninjas. However, if you level it up to it’s final state, it becomes as fast as a ninja. Gunner (Veteran Gunner, Super Gunner) The gunner is by far the worst unit out of all the units you could use, because of it’s low HP and extremely slow speed.

Strengths: Strongest spam unit, can stall time at extremely high levels, extremely low cooldown, and can build basically infinite non-stop at maxed out Mana-2. However it’s usefulness decreases as you go progress to higher levels. Ninja (Veteran Ninja, Super Ninja) The ninja is one of the most useful units when in early levels, because of it’s low mana cost, low cooldown and fast speed. Weaknesses: Useless after levels beyond 65 because it is too weak. Strengths: Extremely low cooldown, cheap, and does not feed enemy much gold. Warriors lose their speed once they are upgraded into Robin Hood. Warrior (Veteran Warrior, Robin Hood) - Great spamming unit early game, especially right before Robin Hood. 6 Weapons in Cartoon Wars: Episode Blade.
